WarehouseManager
Design prototypes · v0.1 · click-dummy

Three design directions for Warehouse Manager.

Each direction is one complete, responsive design language — a data-dense desktop surface for stock & product management, and a touch-optimized tablet / phone surface for refill and transfers. Open each on the device you'll actually use, compare, then we build the winner for real. All data is mocked.

D1

Console

Operations-grade, calm & data-dense

A precise, keyboard-friendly workspace for the desk: fixed sidebar, compact tables, subtle motion. On phone/tablet it collapses to a bottom tab bar with a large refill keypad.

  • Sidebar + dense tables
  • Indigo / slate
  • Minimal, sharp
  • Power-user desktop
Open Console
D2

Aurora

Friendly SaaS, rounded & lively

Warm, approachable and colorful: rounded cards, soft depth, springy micro-interactions. Balances a comfortable desktop with a delightful touch experience.

  • Rounded cards
  • Emerald / violet
  • Playful motion
  • Balanced desktop + touch
Open Aurora
D3

Depot

Industrial, hi-vis & rugged

High-contrast and utilitarian, built for gloves and glare: chunky controls, huge legible numbers, hi-vis amber. Unmistakable states for fast field work.

  • Chunky controls
  • Hi-vis amber
  • High contrast
  • Field / warehouse floor
Open Depot